21 Jan Computer Hardware and Simulation Gaming for Aviation Safety Considered
Modern day computer hardware is getting quite robust, and there is about 10 times the computing power in a smart phone as was used to fly the first Space Shuttle, maybe more. Still, when it comes to operating today’s aircraft simulators the computer hardware is intense, and these simulators can cost a ton of money. Because they cost so much the time to use them becomes very valuable, therefore most airlines only use them as required to check out their pilots, or train them for certification on the next aircraft that pilot needs to fly so he or she can get their type rating and satisfactorily prove they are safe.
The other day, I was speaking with an expert in computer online gaming communities, Troy Laclaire, about the use of simulators in aviation, and how great these tools were for complying with safety standards and preventing mistakes in the real world, carrying real passengers, when it really mattered most. One question we pondered was should airline pilots, commercial pilots, charter pilots, and fractional jet pilots be required to fly with another pilot to an airport first prior to going there as the pilot in command for the first time.
If such an onerous rule were to be made by the FAA, what about simulators, couldn’t a pilot merely fly the last 5-10 minutes on approach and take-off to each airport that the airline generally went too? Maybe, but in the case of a charter jet, that might mean they’d spend 100s of hours in a simulator and that costs a lot of money right? Okay so is there a solution to all this? Troy has come up with one potential solution, so lets’ talk about this shall we. First, Troy notes:
The only problem with this is that simulators are not exactly cheap to run and each simulation takes a fair amount of time, and far as I understand simulators are mostly used to get pilots comfortable with flying a particular plane type. However, since the pilots are generally already familiar with flying their planes (at least I should hope so) and nearly everyone has computers these days, it is possible that you could have a DVD series created to cover the routes, based around actual flights, and then have the pilots use their computers to run these so that they can get some familiarity with the airports.
Now then, this is a good idea, and it makes sense, a perfect solution, plus it also stands to reason that a gaming expert would come up with this concept. Okay so, Troy also suggests that we “provide the pilots with a take home DVD, basic flight-sim gaming controls, and they can use these to get some muscle memory.” This too makes sense, keeping it simple, and perfect for a last-minute booking for a fractional jet, or charter flight, as the pilot can merely practice a couple of ILS approaches, missed approach, take-off, and navigating the taxi ways, etc.
Troy, being a computer hardware engineer, and quite the prudent safety advisor also states; “Alternatively, have a “pilots room” setup where a pilot can run through a video/basic simulator of a previous flight that has already flown that route, letting them get a rough idea of what to expect when going to an airport they are not yet familiar with.”
Okay so that’s pretty easy, it can be set up in the break room of the local Jet Center, or at an FBO etc. Perhaps, for $10-20 they can shoot a couple of landings at the desired future airport that they will be flying too? Perhaps, it might also be available to ALL general aviation pilots, the DVDs and a flight simulator room at the local FBO, etc. May as well keep the system busy and paying for itself, perhaps it might also spit out certificates of completion and aviation insurance companies may consider lowering rates too? Indeed, I hope you will consider all this and think on it.